Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players' retention of factual knowledge, but did significantly improve players' spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games.
Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure
Chris Ferguson,E. V. D. Broek,H. Oostendorp,S. D. Redelijkheid,G. Giezeman
Published 2020 in Cyberpsychology, Behavior, and Social Networking
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PUBLICATION RECORD
- Publication year
2020
- Venue
Cyberpsychology, Behavior, and Social Networking
- Publication date
2020-06-23
- Fields of study
Medicine, Computer Science, Education, Psychology
- Identifiers
- External record
- Source metadata
Semantic Scholar, PubMed
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