In this paper, two cornerstone game design and research models — the Mechanics, Dynamics, Aesthetics framework and the magic circle — are revisited and inspected through a lens of user experience design. This suggests two aspects that are missing from these models: a clear distinction between the intended and actual player experience, and the inclusion of transfer of knowledge, actions, and emotions between the game world and the real world, as part of the player experience. Based on these observations, a new unified model is proposed.
A Unified Model of Game Design, Through the Lens of User Experience
Published 2021 in CHI Extended Abstracts
ABSTRACT
PUBLICATION RECORD
- Publication year
2021
- Venue
CHI Extended Abstracts
- Publication date
2021-05-08
- Fields of study
Computer Science
- Identifiers
- External record
- Source metadata
Semantic Scholar
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