Using a reinforcement-learning algorithm, we model an agent-based simulation of a public goods game with endogenous punishment institutions. We propose an outcome-based model of social preferences that determines the agent’s utility, contribution, and voting behavior during the learning procedure. Comparing our simulation to experimental evidence, we find that the model can replicate human behavior and we can explain the underlying motives of this behavior. We argue that our approach can be generalized to more complex simulations of human behavior.
Social preferences in the public goods game–An Agent-Based simulation with EconSim
Christoph Bühren,Jan Haarde,Christian Hirschmann,Janis Kesten-Kühne
Published 2023 in PLoS ONE
ABSTRACT
PUBLICATION RECORD
- Publication year
2023
- Venue
PLoS ONE
- Publication date
2023-03-15
- Fields of study
Medicine, Economics
- Identifiers
- External record
- Source metadata
Semantic Scholar, PubMed
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