Abstract Reflecting the trend of virtual reality (VR) studies in crisis and disaster communication, this study designed VR content on fire evacuation and aimed to investigate the effects of VR for educational purposes on perceptual and cognitive factors. Using a 2 (viewing condition: video vs. VR) × 2 (quiz: presence vs. absence) between-subjects design, an experiment was conducted with 176 university students in South Korea. Findings revealed that participants who were exposed to VR (compared with video) experienced greater spatial presence and, in turn, had higher response efficacy and self-efficacy. The inclusion of pop quizzes in the material hindered the evaluation of the direct and indirect effects of VR. The findings of this study can contribute to expanding the theoretical framework of VR research and identifying learning-related factors to develop more effective educational materials related to fire evacuation.
ABSTRACT
PUBLICATION RECORD
- Publication year
2024
- Venue
International journal of human computer interactions
- Publication date
2024-02-13
- Fields of study
Computer Science, Education, Psychology
- Identifiers
- External record
- Source metadata
Semantic Scholar
CITATION MAP
EXTRACTION MAP
CLAIMS
- No claims are published for this paper.
CONCEPTS
- No concepts are published for this paper.
REFERENCES
Showing 1-74 of 74 references · Page 1 of 1
CITED BY
Showing 1-9 of 9 citing papers · Page 1 of 1