This paper addresses the reach-avoid game in 3D, where a pursuer attempts to capture an evader while avoiding danger zones, and the evader seeks to reach a target without being captured. Traditional control-based methods struggle with complex scenarios or lack the solution’s guarantees. This paper casts the reach-avoid problem as a planning task, enabling probabilistic complete and asymptotically optimal open-loop solutions assuming the worst-case of the evader in more complex scenarios (i.e., optimal control). To solve this planning problem, this paper proposes the Informed-Expansive-Spaces-Tree (Informed-EST) to restrict the search space after an initial path is found, reducing computational overhead compared with other sampling-based planning algorithms while maintaining the asymptotically optimal guarantees. Evaluations against Rapidly-exploring random tree (RRT), EST and RRT* in reach-avoid scenarios with static and moving exclusion zones highlight improvements in computational efficiency and performance. Additionally, critical limitations of RRT* in reach-avoid scenarios are identified and discussed.
Asymptotically Optimal Solutions for 3D Reach-Avoid Games with Exclusion Zones Using Informed-Expansive-Spaces-Tree
Daniel Augusto Santos Franco,C. Rabbath,Sidney Givigi
Published 2025 in 2025 33rd Mediterranean Conference on Control and Automation (MED)
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- Publication year
2025
- Venue
2025 33rd Mediterranean Conference on Control and Automation (MED)
- Publication date
2025-06-10
- Fields of study
Mathematics, Computer Science, Engineering
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