Curves are used to represent assets such as fur, hair, and grass in CG and can be used for rigs that drive vegetation. Applying just noise fields to create procedural wind on curves has been an attractive method. However, this makes the wind appear artificial, lacking in both its dynamic nature that can be art-directed and its realistic interaction with objects. In this talk, techniques are presented to art-direct as well as enhance the realism of procedural curve wind in shots with the addition of collisions, shielding, gusts, and recovery. These provide the artists with significant control over the wind.
Art-directing Realistic Looking Procedural Wind on Curves
Published 2025 in Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks
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- Publication year
2025
- Venue
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks
- Publication date
2025-08-09
- Fields of study
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Semantic Scholar
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