Art-directing Realistic Looking Procedural Wind on Curves

Arunachalam Somasundaram

Published 2025 in Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks

ABSTRACT

Curves are used to represent assets such as fur, hair, and grass in CG and can be used for rigs that drive vegetation. Applying just noise fields to create procedural wind on curves has been an attractive method. However, this makes the wind appear artificial, lacking in both its dynamic nature that can be art-directed and its realistic interaction with objects. In this talk, techniques are presented to art-direct as well as enhance the realism of procedural curve wind in shots with the addition of collisions, shielding, gusts, and recovery. These provide the artists with significant control over the wind.

PUBLICATION RECORD

  • Publication year

    2025

  • Venue

    Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks

  • Publication date

    2025-08-09

  • Fields of study

    Not labeled

  • Identifiers
  • External record

    Open on Semantic Scholar

  • Source metadata

    Semantic Scholar

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