As immersive media increasingly mediate cultural heritage experiences, a key challenge is how to evaluate content deployed across diverse Extended Reality (XR) platforms. This paper proposes a three-axis evaluation framework - Interpretive, Cognitive/Perceptual, and Affective/Sensory - that synthesizes constructs from museum studies, Human Computer Interaction (HCI), and presence theory into a comparative structure. The framework is applied to "Who Killed Helene Pumpulivaara?", a narrative experience produced in both WebXR and Virtual Reality (VR) formats, with a Spatial Augmented Reality (SAR) version underway. Using user feedback from pilot workshops and AI-assisted design workflows, the study identifies how platform affordances reshape meaning, usability, and emotional impact. The resulting matrix supports transparent, design-grounded evaluation and offers transferable insights for XR storytelling across modalities.
Designing for Immersion: A Cross-Platform Evaluation Framework for XR Heritage Storytelling
J. Shawash,Mattia Thibault,J. Hamari
Published 2025 in International Conference on 3D Technologies for the World Wide Web
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- Publication year
2025
- Venue
International Conference on 3D Technologies for the World Wide Web
- Publication date
2025-09-07
- Fields of study
Art, Computer Science, History
- Identifiers
- External record
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Semantic Scholar
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