This paper introduces a geometric framework for analyzing power relations in games, independent of their strategic form. We define a canonical preference space where each player's relational stance is a normalized vector. This model eliminates the arbitrariness of selecting utility functions, a limitation of recent approaches. We show how classical concepts-bargaining power, dependence, reciprocity-are recovered and generalized within this space. The analysis proceeds in two steps: projecting a game's payoffs and outcomes onto the space, and then reducing the resulting landscape using key metrics. These include a Center of Mass (CoM) and structural indices for Hierarchy (H) and Reciprocity (R). Applications to canonical games (Prisoner's Dilemma, Battle of the Sexes) and economic models (Cournot duopoly) demonstrate that the framework reveals underlying structural similarities across different strategic settings and provides a quantitative characterization of relational dynamics. It thus bridges cooperative and non-cooperative game theory by conceptualizing power as a structural property of the mapping from preferences to equilibria.
Mapping Power Relations: A Geometric Framework for Game-Theoretic Analysis
Published 2025 in Unknown venue
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- Publication year
2025
- Venue
Unknown venue
- Publication date
2025-11-10
- Fields of study
Mathematics, Economics
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Semantic Scholar
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