Inferring Strategies from Limited Reconnaissance in Real-time Strategy Games

Jesse Hostetler,Ethan W. Dereszynski,Thomas G. Dietterich,Alan Fern

Published 2012 in Conference on Uncertainty in Artificial Intelligence

ABSTRACT

In typical real-time strategy (RTS) games, enemy units are visible only when they are within sight range of a friendly unit. Knowledge of an opponent's disposition is limited to what can be observed through scouting. Information is costly, since units dedicated to scouting are unavailable for other purposes, and the enemy will resist scouting attempts. It is important to infer as much as possible about the opponent's current and future strategy from the available observations. We present a dynamic Bayes net model of strategies in the RTS game Starcraft that combines a generative model of how strategies relate to observable quantities with a principled framework for incorporating evidence gained via scouting. We demonstrate the model's ability to infer unobserved aspects of the game from realistic observations.

PUBLICATION RECORD

  • Publication year

    2012

  • Venue

    Conference on Uncertainty in Artificial Intelligence

  • Publication date

    2012-08-14

  • Fields of study

    Computer Science

  • Identifiers
  • External record

    Open on Semantic Scholar

  • Source metadata

    Semantic Scholar

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