We present a new algorithm to simulate dynamic group behaviors for interactive multi-agent crowd simulation. Our approach is general and makes no assumption about the environment, shape, or size of the groups. We use the least effort principle to perform coherent group navigation and present efficient inter-group and intra-group maintenance techniques. We extend the reciprocal collision avoidance scheme to perform agent-group and group-group collision avoidance that can generate collision-free and coherent trajectories. The additional overhead of dynamic group simulation is relatively small. We highlight its interactive performance in complex scenarios with hundreds of agents and highlight its benefits over prior methods.
Dynamic group behaviors for interactive crowd simulation
Liang He,Jia Pan,S. Narang,Dinesh Manocha
Published 2016 in Symposium on Computer Animation
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- Publication year
2016
- Venue
Symposium on Computer Animation
- Publication date
2016-02-11
- Fields of study
Computer Science
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