This paper describes a knowledge base for entertainment domains, including movies, music, and celebrities. We present an ontology model for representing graph-based knowledge, and describe knowledge processing techniques for constructing an entertainment knowledge base, which is comprised of collection and extraction of large-scale data, and knowledge transformation from them. In particular, we address entity resolution and consolidation techniques for integrating particular entities among heterogeneous data sources. We also demonstrate a mobile application using this knowledge base, which allows users to discover relevant entertainment content based on question & answer system.
Constructing a Knowledge Base for Entertainment by Interlinking Multiple Data Sources
Published 2017 in EAI Endorsed Trans. Ind. Networks Intell. Syst.
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- Publication year
2017
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EAI Endorsed Trans. Ind. Networks Intell. Syst.
- Publication date
2017-02-01
- Fields of study
Computer Science
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