Area-delay trade-offs of texture decompressors for a graphics processing unit

Emilio Novoa Súñer,P. Ituero,M. López-Vallejo

Published 2011 in Microtechnologies

ABSTRACT

Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources.

PUBLICATION RECORD

  • Publication year

    2011

  • Venue

    Microtechnologies

  • Publication date

    2011-05-03

  • Fields of study

    Computer Science, Engineering

  • Identifiers
  • External record

    Open on Semantic Scholar

  • Source metadata

    Semantic Scholar

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