The current AI revolution provides us with many new, but often very complex algorithmic systems. This complexity does not only limit understanding, but also acceptance of e.g. deep learning methods. In recent years, explainable AI (XAI) has been proposed as a remedy. However, this research is rarely supported by publications on explanations from social sciences. We suggest a bottom-up approach to explanations for (game) AI, by starting from a baseline definition of understandability informed by the concept of limited human working memory. We detail our approach and demonstrate its application to two games from the GVGAI framework. Finally, we discuss our vision of how additional concepts from social sciences can be integrated into our proposed approach and how the results can be generalised.
A Social Science-based Approach to Explanations for (Game) AI
Vanessa Volz,K. Majchrzak,M. Preuss
Published 2018 in IEEE Conference on Computational Intelligence and Games
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- Publication year
2018
- Venue
IEEE Conference on Computational Intelligence and Games
- Publication date
2018-08-01
- Fields of study
Sociology, Computer Science, Psychology
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