Much progress has been made on interactive behavior development tools for expert programmers. However, little effort has been made in investigating how these tools support creative communities who typically struggle with technical development. This is the case, for instance, of media artists and composers working with interactive environments. To address this problem, we introduce ZenStates: a new specification model for creative interactive environments that combines Hierarchical Finite-States Machines, expressions, off-the-shelf components called Tasks, and a global communication system called the Blackboard. Our evaluation is three-folded: (a) implementing our model in a direct manipulation-based software interface; (b) probing ZenStates' expressive power through 90 exploratory scenarios; and (c) performing a user study to investigate the understandability of ZenStates' model. Results support ZenStates viability, its expressivity, and suggest that ZenStates is easier to understand-in terms of decision time and decision accuracy-compared to two popular alternatives.
ZenStates: Easy-to-Understand Yet Expressive Specifications for Creative Interactive Environments
J. Barbosa,M. Wanderley,Stéphane Huot
Published 2018 in IEEE Symposium on Visual Languages / Human-Centric Computing Languages and Environments
ABSTRACT
PUBLICATION RECORD
- Publication year
2018
- Venue
IEEE Symposium on Visual Languages / Human-Centric Computing Languages and Environments
- Publication date
2018-10-01
- Fields of study
Art, Computer Science
- Identifiers
- External record
- Source metadata
Semantic Scholar
CITATION MAP
EXTRACTION MAP
CLAIMS
- No claims are published for this paper.
CONCEPTS
- No concepts are published for this paper.
REFERENCES
Showing 1-32 of 32 references · Page 1 of 1
CITED BY
Showing 1-3 of 3 citing papers · Page 1 of 1