This document contains a summary of research performed by the author on the topic of search algorithms for games. An outline of the problems being addressed is provided, along with the progress already made, and planned future work. The specific subjects studied are: parallelizing UCT search on GPUs, the development of a hierarchical search framework for Real-Time Strategy (RTS) games and the building placement problem in RTS games. We propose to take advantage of different parallel architectures to help solve these problems.
Leveraging Parallel Architectures in AI Search Algorithms for Games
Published 2014 in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
ABSTRACT
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- Publication year
2014
- Venue
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
- Publication date
2014-09-05
- Fields of study
Computer Science
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- External record
- Source metadata
Semantic Scholar
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