Believability requires video game characters to consider their actions within the context of social norms. Social norms involve a broad range of behavioral defaults, obligations, and injunctions unrelated to strictly causal reasoning. Defeasible reasoning involves rationally compelling but deductively invalid arguments, such as reasoning with rules that allow exceptions. This paper investigates having video game characters use defeasible reasoning to consider injunctive social norms when selecting and planning actions.
Implementing Injunctive Social Norms Using Defeasible Reasoning
Published 2021 in INT/SBG@AIIDE
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- Publication year
2021
- Venue
INT/SBG@AIIDE
- Publication date
2021-06-24
- Fields of study
Computer Science, Psychology
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