In 2016, almost three and a half billion people, or 46 % of the world population, have an internet connection (internetlivestats 2016). The number of mobile phone users is even higher: more than four and a half billion people own a mobile (or smart) phone (statista.com 2016). Interactive technology is ubiquitous, influencing the daily practices of many people all over the planet. Technology especially permeates the lives of young people whereby those aged 8–18 years spend more time on electronic screens than they do with their parents or at school (Rideout et al. 2010). Although interactive technologies afford conveniences and efficiencies, the overall contribution of this technology to wellbeing has been a topic of ongoing debate. Some highlight how new technologies inform, liberate and enrich our lives, whereas others suggest that the new technologies too often impoverish our experiences and self regulation of behaviours, distracting us from relationships and compromising health-promoting activities such as physical activity and sleep. These concerns come at a time when researchers are identifying increases in mental illnesses like depression and anxiety particularly for young people (Sawyer et al. 2012). Some people are asking: now that we have all this new technology why aren’t we happier?
Editorial for “Positive Computing: A New Partnership Between Psychology, Social Sciences and Technologists”
R. Calvo,D. Vella‐Brodrick,P. Desmet,Richard M Ryan
Published 2016 in Psychology of Well-Being
ABSTRACT
PUBLICATION RECORD
- Publication year
2016
- Venue
Psychology of Well-Being
- Publication date
2016-07-04
- Fields of study
Medicine, Computer Science, Psychology
- Identifiers
- External record
- Source metadata
Semantic Scholar, PubMed
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