Massively Multiplayer Online Game (MMOG) player data has been used to investigate a variety of questions, ranging from the sociality of small groups, to patterns of economic decision making modeled across entire game servers. To date, MMOG player research has primarily drawn on data (e.g. server-side logs, observational data) collected while players (and their avatars) were actively participating in the gameworld under investigation. MMOGs are persistent worlds where avatars are held in stasis when the player logs out of the game, and this is a feature that allows players to return after an extended absence to “pick up where they left off”. In this paper we explore the sorts of information that can be gleaned by examining avatars after their creators have played them for the last time. Our preliminary findings are that “abandoned” avatars still contain a wealth of information about the people who created them, opening up new possibilities for the study of players and decision making in MMOGs.
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?
K. Bergstrom,S. Castell,J. Jenson
Published 2016 in DiGRA/FDG
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- Publication year
2016
- Venue
DiGRA/FDG
- Publication date
2016-01-01
- Fields of study
Sociology, Computer Science
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Semantic Scholar
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