Storyboards and scripts use comic-like frames to narrate stories. Such displays can also summarize the main events in a film, video, or virtual world interaction creating a more succinct representation of the original graphics. Our goal is to create a sequence of comic-like images summarizing the main events in a virtual world environment and present them in a coherent, concise, and visually pleasing manner. Our system can extract a sequence of important events from a continuous temporal story line and convert the events into a graphical representation automatically. Our automatic end-to-end system transforms interactions in 3D graphics into a succinct representation depicted by comics. The system is based on principles of comic theory and can produce different comic sequences on the basis of user-provided semantic parameters, such as viewpoint and level-of-details using the same reduction principle in both the temporal and the spatial domains
Generating comics from 3D interactive computer graphics
Ariel Shamir,Michael Rubinstein,Tomer Levinboim
Published 2006 in IEEE Computer Graphics and Applications
ABSTRACT
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- Publication year
2006
- Venue
IEEE Computer Graphics and Applications
- Publication date
2006-05-01
- Fields of study
Medicine, Computer Science
- Identifiers
- External record
- Source metadata
Semantic Scholar, PubMed
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