Motivated by the fact that in many game-theoretic settings, the game analyzed is only an approximation to the game being played, in this work we analyze equilibrium computation for the broad and natural class of bimatrix games that are stable under perturbations. We specifically focus on games with the property that small changes in the payoff matrices do not cause the Nash equilibria of the game to fluctuate wildly. For such games we show how one can compute approximate Nash equilibria more efficiently than the general result of Lipton et al. (EC’03), by an amount that depends on the degree of stability of the game and that reduces to their bound in the worst case. Additionally, we show that for stable games, the approximate equilibria found will be close in variation distance to true equilibria, and moreover this holds even if we are given as input only a perturbation of the actual underlying stable game. For uniformly stable games, where the equilibria fluctuate at most quasi-linearly in the extent of the perturbation, we get a particularly dramatic improvement. Here, we ∗Supported in part by NSF grants CCF-0953192 and CCF-1101283, ONR grant N00014-09-1-0751, AFOSR grant FA955009-1-0538, a Google Research Award, and a Microsoft Faculty Fellowship. This work was done in part while the author was visiting Microsoft Research NE. †This work was done in part while the author was a member of Microsoft Research NE. Research supported in part by NSF Awards, DMS-1128155, CCF-1525342, and CCF-1149888, a Packard Fellowship in Science and Engineering, and the Simons Collaboration on Algorithms and Geometry. ACM Classification: F.1.3, F.2.1, J.4 AMS Classification: 68Q17, 68W25, 91A05, 91A10
Nash Equilibria in Perturbation-Stable Games
Maria-Florina Balcan,M. Braverman
Published 2017 in Theory of Computing
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- Publication year
2017
- Venue
Theory of Computing
- Publication date
2017-11-13
- Fields of study
Mathematics, Computer Science
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