{"corpus_id":65447313,"paper_sha":"0de956132360d51f9809848d45cb1532a79dddbc","doi":"10.1007/978-981-10-6144-8_10","arxiv_id":null,"pmid":null,"pmcid":null,"mag_id":2770778872,"dblp_id":null,"acl_id":null,"title":"Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework","year":2018,"publication_date":"2018-02-09","venue":"","journal":{"name":"","pages":"157-175","volume":""},"journal_issn":null,"journal_title":null,"publication_types":["Review"],"pubmed_pub_types":null,"s2_fields_of_study":["Computer Science","Engineering","Education"],"reference_count":74,"citation_count":25,"influential_citation_count":1,"is_open_access":true,"arxiv_categories":null,"arxiv_license":null,"arxiv_journal_ref":null,"mesh_headings":null,"chemicals":null,"comments_corrections":null,"source_flags":1,"s2_open_access_pdf_url":"https://research.ou.nl/files/940951/19.05.2017_ChapterfortheInternationalHandbookofMobileandUbiquitousLearning.pdf","s2_open_access_landing_url":"https://www.semanticscholar.org/paper/0de956132360d51f9809848d45cb1532a79dddbc","s2_open_access_license":"CCBYNCND","s2_open_access_status":"GREEN","pmc_open_access_pdf_url":null,"pmc_open_access_landing_url":null,"pmc_open_access_license":null,"pmc_open_access_status":null,"unpaywall_open_access_pdf_url":null,"unpaywall_open_access_landing_url":null,"unpaywall_open_access_license":null,"unpaywall_open_access_status":null,"abstract":"In this chapter, we present a conceptual reference framework for designing augmented reality applications for supporting training. The framework leverages the capabilities of modern augmented reality and wearable technology for capturing the expert’s performance in order to support expertise development. It has been designed in the context of Wearable Experience for Knowledge Intensive Training (WEKIT) project which intends to deliver a novel technological platform for industrial training. The framework identifies the state-of-the-art augmented reality training methods, which we term as “transfer mechanisms” from an extensive literature review. Transfer mechanisms exploit the educational affordances of augmented reality and wearable technology to capture the expert performance and train the trainees. The framework itself is based upon Merrienboer’s 4C/ID model which is suitable for training complex skills. The 4C/ID model encapsulates major elements of apprenticeship models which is a primary method of training in industries. The framework complements the 4C/ID model with expert performance data captured with help of wearable technology which is then exploited in the model to provide a novel training approach for efficiently and effectively mastering the skills required. In this chapter, we will give a brief overview of our current progress in developing this framework.","claims":[{"public_id":"cl_a0b195b6e067f089ad035fe8670c035a","status":"active","text":"A conceptual reference framework is presented for designing augmented reality applications that support training.","confidence":0.97,"contributors":[{"id":1,"public_id":"12632b8b5f","public_label":"Anonymous (12632b8b5f)","roles":["extraction"],"url":"https://sah.borca.ai/u/12632b8b5f"}],"url":"https://sah.borca.ai/claims/cl_a0b195b6e067f089ad035fe8670c035a"},{"public_id":"cl_15bfd6adf646248590a2287b33c42e7b","status":"active","text":"State-of-the-art augmented reality training methods are identified as \"transfer mechanisms\" through an extensive literature review.","confidence":0.93,"contributors":[{"id":1,"public_id":"12632b8b5f","public_label":"Anonymous 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