A fundamental task in 3D geovisualization and GIS applications is the visualization of vector data that can represent features such as transportation networks or land use coverage. Mapping or draping vector data represented by geometric primitives (e.g., polylines or polygons) to 3D digital elevation or 3D digital terrain models is a challenging task. We present an interactive GPU-based approach that performs geometry-based draping of vector data on per-frame basis using an image-based representation of a 3D digital elevation or terrain model only.
Real-time Screen-space Geometry Draping for 3D Digital Terrain Models
Published 2019 in International Conference on Information Visualisation
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- Publication year
2019
- Venue
International Conference on Information Visualisation
- Publication date
2019-07-01
- Fields of study
Geography, Computer Science, Environmental Science
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