Vector based Mapping of Polygons on Irregular Terrain Meshes for Web 3D Map Services

A. Schilling,Jens Basanow,A. Zipf

Published 2007 in International Conference on Web Information Systems and Technologies

ABSTRACT

In this paper we show how to efficiently integrate traditional GIS data into terrain models in order to generate complete 3D maps with little overhead for textures. The results meet the requirements for the Web 3D Service (W3DS), a proposal for the standardization for delivering 3D web maps. Our approach is designed to create fully vectorized 3D scenes that deliver the best possible quality and do not require dynamic texture generation and handling. We describe the mesh operations for integrating polygonal GIS data like forests, parks, buildings blocks, or streets into the terrain mesh and compare the results with a texture based approach.

PUBLICATION RECORD

  • Publication year

    2007

  • Venue

    International Conference on Web Information Systems and Technologies

  • Publication date

    Unknown publication date

  • Fields of study

    Geography, Computer Science, Engineering, Environmental Science

  • Identifiers
  • External record

    Open on Semantic Scholar

  • Source metadata

    Semantic Scholar

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