Virtual Reality enables the exploration of large information spaces. In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual Reality can be challenging. Instead, the input space on and above touchscreen enabled devices such as smartphones or tablets could be employed for Virtual Reality interaction in those spaces.In this context, we compared an above surface interaction technique with traditional 2D on-surface input for navigating large planar information spaces such as maps in a controlled user study (n = 20). We find that our proposed above surface interaction technique results in significantly better performance and user preference compared to pinch-to-zoom and drag-to-pan when navigating planar information spaces.
Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality
Tim Menzner,Travis Gesslein,Alexander Otte,Jens Grubert
Published 2020 in IEEE Conference on Virtual Reality and 3D User Interfaces
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- Publication year
2020
- Venue
IEEE Conference on Virtual Reality and 3D User Interfaces
- Publication date
2020-02-07
- Fields of study
Computer Science, Engineering
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- External record
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Semantic Scholar
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