In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.
Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
Haewoon Kwak,Jeremy Blackburn,Seungyeop Han
Published 2015 in International Conference on Human Factors in Computing Systems
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- Publication year
2015
- Venue
International Conference on Human Factors in Computing Systems
- Publication date
2015-04-09
- Fields of study
Physics, Computer Science, Psychology
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