Virtual Reality Technologies For E-Learning Framework

Mohammed Najm,Jwan Akram Sofar

Published 2020 in JOURNAL OF XI'AN UNIVERSITY OF ARCHITECTURE & TECHNOLOGY

ABSTRACT

-E-learning can be defined as one of the ways of teaching with the use of the latest means of communication, remote as well as in classrooms. The E-learning Platform helps the learners to learn in anytime and from anywhere also includes educational material that expands the learners' knowledge. The existing tools of learning are 2-D visualization tools, and that is complicating to the construction of the mental models of the 3-D anatomical structures which consist of elements of width, depth, and breadth. For the sake of overcoming this issue, a virtual 3-D tool of the anatomical visualization has been advanced and assessed according to the technology of the virtual reality which runs on the web. In this study, an E-learning platform for anatomy laboratories has been built depending on the webGL and ADDIE model to be used for the Higher Health Professions Institute The proposed platform contains many pages that include many learning resources to the learners such as E-books, video lectures, documents, 3D images, 3D models for human organs and students can interact with those organs, in addition to that, it provides the ability of communications between instructors and other learners, through the chats. The platform has been tested and evaluated by 20 teachers and 87 students from the Higher Health Professions Institute in Iraq and the results showed that the platform motives them toward their lessons and increase their understanding of human anatomy.

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