On the Design of Virtual Reality Learning Environments in Engineering

D. Vergara,M. Rubio,M. Lorenzo

Published 2017 in Multimodal Technologies and Interaction

ABSTRACT

Currently, the use of virtual reality (VR) is being widely applied in different fields, especially in computer science, engineering, and medicine. Concretely, the engineering applications based on VR cover approximately one half of the total number of VR resources (considering the research works published up to last year, 2016). In this paper, the capabilities of different computational software for designing VR applications in engineering education are discussed. As a result, a general flowchart is proposed as a guide for designing VR resources in any application. It is worth highlighting that, rather than this study being based on the applications used in the engineering field, the obtained results can be easily extrapolated to other knowledge areas without any loss of generality. This way, this paper can serve as a guide for creating a VR application.

PUBLICATION RECORD

  • Publication year

    2017

  • Venue

    Multimodal Technologies and Interaction

  • Publication date

    2017-06-01

  • Fields of study

    Computer Science, Engineering, Education

  • Identifiers
  • External record

    Open on Semantic Scholar

  • Source metadata

    Semantic Scholar

CITATION MAP

EXTRACTION MAP

CLAIMS

  • No claims are published for this paper.

CONCEPTS

  • No concepts are published for this paper.

REFERENCES

Showing 1-41 of 41 references · Page 1 of 1

CITED BY

Showing 1-100 of 142 citing papers · Page 1 of 2