Currently, the use of virtual reality (VR) is being widely applied in different fields, especially in computer science, engineering, and medicine. Concretely, the engineering applications based on VR cover approximately one half of the total number of VR resources (considering the research works published up to last year, 2016). In this paper, the capabilities of different computational software for designing VR applications in engineering education are discussed. As a result, a general flowchart is proposed as a guide for designing VR resources in any application. It is worth highlighting that, rather than this study being based on the applications used in the engineering field, the obtained results can be easily extrapolated to other knowledge areas without any loss of generality. This way, this paper can serve as a guide for creating a VR application.
On the Design of Virtual Reality Learning Environments in Engineering
D. Vergara,M. Rubio,M. Lorenzo
Published 2017 in Multimodal Technologies and Interaction
ABSTRACT
PUBLICATION RECORD
- Publication year
2017
- Venue
Multimodal Technologies and Interaction
- Publication date
2017-06-01
- Fields of study
Computer Science, Engineering, Education
- Identifiers
- External record
- Source metadata
Semantic Scholar
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CLAIMS
- No claims are published for this paper.
CONCEPTS
- No concepts are published for this paper.
REFERENCES
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