A networked game evolving over a physical network and an artificial object-oriented hyper-network is studied. Two strategy update rules (SURs), namely the weighted priority-based SUR and the Pareto rule-based SUR, are proposed. Using the semi-tensor product (STP) of matrices, the dynamic model of hyper-networked evolutionary multi-objective games is presented, with its basic properties investigated. As an application, the technique is used to study a hyper-networked reverse logistics chain.
Hyper-Networked Multi-Objective Games
Daizhan Cheng,Xiao Zhang,Zhengping Ji,Changxi Li
Published 2025 in Cybersecurity and Cyberforensics Conference
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2025
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Cybersecurity and Cyberforensics Conference
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2025-07-28
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