We present a method for generating realistic models of temperate-climate trees and shrubs. This method is based on the biological hypothesis that the form of a developing tree emerges from a self-organizing process dominated by the competition of buds and branches for light or space, and regulated by internal signaling mechanisms. Simulations of this process robustly generate a wide range of realistic trees and bushes. The generated forms can be controlled with a variety of interactive techniques, including procedural brushes, sketching, and editing operations such as pruning and bending of branches. We illustrate the usefulness and versatility of the proposed method with diverse tree models, forest scenes, animations of tree development, and examples of combined interactive-procedural tree modeling.
Self-organizing tree models for image synthesis
Wojciech Pałubicki,K. Horel,Steven Longay,Adam Runions,Brendan Lane,R. Měch,P. Prusinkiewicz
Published 2009 in ACM Transactions on Graphics
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- Publication year
2009
- Venue
ACM Transactions on Graphics
- Publication date
2009-07-27
- Fields of study
Computer Science, Environmental Science
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