This paper investigates the design of a system for recognizing objects in 3D point clouds of urban environments. The system is decomposed into four steps: locating, segmenting, characterizing, and classifying clusters of 3D points. Specifically, we first cluster nearby points to form a set of potential object locations (with hierarchical clustering). Then, we segment points near those locations into foreground and background sets (with a graph-cut algorithm). Next, we build a feature vector for each point cluster (based on both its shape and its context). Finally, we label the feature vectors using a classifier trained on a set of manually labeled objects. The paper presents several alternative methods for each step. We quantitatively evaluate the system and tradeoffs of different alternatives in a truthed part of a scan of Ottawa that contains approximately 100 million points and 1000 objects of interest. Then, we use this truth data as a training set to recognize objects amidst approximately 1 billion points of the remainder of the Ottawa scan.
Shape-based recognition of 3D point clouds in urban environments
Aleksey Golovinskiy,Vladimir G. Kim,T. Funkhouser
Published 2009 in IEEE International Conference on Computer Vision
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- Publication year
2009
- Venue
IEEE International Conference on Computer Vision
- Publication date
2009-09-01
- Fields of study
Computer Science, Engineering
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